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author | Juan Linietsky <reduzio@gmail.com> | 2019-04-10 12:57:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-04-10 12:58:06 -0300 |
commit | e33764744cb2bf72ee77c823c3beeb6dc870d2dc (patch) | |
tree | f8b792a5a014af65173ece9aa8e4293ee080610a /scene/3d/audio_stream_player_3d.h | |
parent | f75b9e62468ba65753f2ce49c02f1a129c08b717 (diff) | |
download | redot-engine-e33764744cb2bf72ee77c823c3beeb6dc870d2dc.tar.gz |
Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
Diffstat (limited to 'scene/3d/audio_stream_player_3d.h')
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index e467c170fb..1175547028 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -206,6 +206,8 @@ public: void set_stream_paused(bool p_pause); bool get_stream_paused() const; + Ref<AudioStreamPlayback> get_stream_playback(); + AudioStreamPlayer3D(); ~AudioStreamPlayer3D(); }; |