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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /scene/3d/light_3d.h | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) | |
download | redot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'scene/3d/light_3d.h')
-rw-r--r-- | scene/3d/light_3d.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 6e78217342..f16773f6ae 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -36,7 +36,6 @@ #include "servers/rendering_server.h" class Light3D : public VisualInstance3D { - GDCLASS(Light3D, VisualInstance3D); OBJ_CATEGORY("3D Light Nodes"); @@ -140,7 +139,6 @@ VARIANT_ENUM_CAST(Light3D::Param); VARIANT_ENUM_CAST(Light3D::BakeMode); class DirectionalLight3D : public Light3D { - GDCLASS(DirectionalLight3D, Light3D); public: @@ -180,7 +178,6 @@ VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange) class OmniLight3D : public Light3D { - GDCLASS(OmniLight3D, Light3D); public: @@ -208,7 +205,6 @@ public: VARIANT_ENUM_CAST(OmniLight3D::ShadowMode) class SpotLight3D : public Light3D { - GDCLASS(SpotLight3D, Light3D); protected: |