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| author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-24 15:46:25 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-25 12:22:25 +0200 |
| commit | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (patch) | |
| tree | 59a079f13b5c03c2dd3328a26c55f3618e6014f6 /scene/3d/mesh_instance_3d.cpp | |
| parent | a0f7f42b842462646281f5c4c9a8db070e034adc (diff) | |
| download | redot-engine-ac3322b0af8f23e8e2dac8111200bc69b5604c9f.tar.gz | |
Use const references where possible for List range iterators
Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
| -rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 93cd088418..9ca1d55d0b 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -94,7 +94,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { ls.sort(); - for (String &E : ls) { + for (const String &E : ls) { p_list->push_back(PropertyInfo(Variant::FLOAT, E, PROPERTY_HINT_RANGE, "-1,1,0.00001")); } |
