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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/3d/multimesh_instance.cpp
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
downloadredot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/3d/multimesh_instance.cpp')
-rw-r--r--scene/3d/multimesh_instance.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index 44cd7485ca..a9d1de1cfa 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -58,9 +58,9 @@ Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
-DVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
AABB MultiMeshInstance::get_aabb() const {