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authorJuan Linietsky <reduzio@gmail.com>2017-06-23 14:31:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-23 14:31:59 -0300
commit8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1 (patch)
tree885d02ee07734df5a0dfabfdeb152699af009f79 /scene/3d/particles.cpp
parent33c146adbc3236798a752f598e40d7732e0e8865 (diff)
downloadredot-engine-8ef1c41a4e20602ee1c65a64b1cd5b15e204dfb1.tar.gz
Small fixes required to get platformer to work.
Added back CanvasItemMaterial
Diffstat (limited to 'scene/3d/particles.cpp')
-rw-r--r--scene/3d/particles.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 73a70c07b2..8508962521 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -571,7 +571,7 @@ void ParticlesMaterial::_update_shader() {
code += "\n";
code += " uint base_number=NUMBER/uint(trail_divisor);\n";
- code += " uint alt_seed=hash(base_number+uint(1));\n";
+ code += " uint alt_seed=hash(base_number+uint(1)+RANDOM_SEED);\n";
code += " float angle_rand=rand_from_seed(alt_seed);\n";
code += " float scale_rand=rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand=rand_from_seed(alt_seed);\n";