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author | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
commit | 2ee4ac183babedd679e901b0158f5268556deceb (patch) | |
tree | c0b5215b7ab17186835e1919912fa09de7301bfb /scene/3d/physics_body.cpp | |
parent | c3e1d7b7c788530dc69e973352763a90da05d4e1 (diff) | |
download | redot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz |
Little Bits
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r-- | scene/3d/physics_body.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 2a1a5972a9..721fd368e1 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -43,6 +43,20 @@ void PhysicsBody::_notification(int p_what) { */ } +Vector3 PhysicsBody::get_linear_velocity() const { + + return Vector3(); +} +Vector3 PhysicsBody::get_angular_velocity() const { + + return Vector3(); +} + +float PhysicsBody::get_inverse_mass() const { + + return 0; +} + PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : CollisionObject( PhysicsServer::get_singleton()->body_create(p_mode), false) { |