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authorJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
commit4338c9016347159d9562a5435e4c81afc21a362a (patch)
tree639c27da13718bcdfff64e5f95be4efffa45b576 /scene/3d/reflection_probe.cpp
parent80b733a33a56067eb7a067f0f1ce30b6c38275f8 (diff)
downloadredot-engine-4338c9016347159d9562a5435e4c81afc21a362a.tar.gz
It is now possible to name layers of different kinds!
Diffstat (limited to 'scene/3d/reflection_probe.cpp')
-rw-r--r--scene/3d/reflection_probe.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 0235a063ea..fe56560483 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -229,7 +229,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"origin_offset"),_SCS("set_origin_offset"),_SCS("get_origin_offset"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"box_projection"),_SCS("set_enable_box_projection"),_SCS("is_box_projection_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enable_shadows"),_SCS("set_enable_shadows"),_SCS("are_shadows_enabled"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
ADD_GROUP("Interior","interior_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior_enable"),_SCS("set_as_interior"),_SCS("is_set_as_interior"));