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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-24 15:46:25 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-25 12:22:25 +0200 |
commit | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (patch) | |
tree | 59a079f13b5c03c2dd3328a26c55f3618e6014f6 /scene/3d/soft_body_3d.cpp | |
parent | a0f7f42b842462646281f5c4c9a8db070e034adc (diff) | |
download | redot-engine-ac3322b0af8f23e8e2dac8111200bc69b5604c9f.tar.gz |
Use const references where possible for List range iterators
Diffstat (limited to 'scene/3d/soft_body_3d.cpp')
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 0d00d10d32..a7ff0842d2 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -592,7 +592,7 @@ Array SoftBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); Array ret; - for (RID body : exceptions) { + for (const RID &body : exceptions) { ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body); Object *obj = ObjectDB::get_instance(instance_id); PhysicsBody3D *physics_body = Object::cast_to<PhysicsBody3D>(obj); |