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authorJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
commit4338c9016347159d9562a5435e4c81afc21a362a (patch)
tree639c27da13718bcdfff64e5f95be4efffa45b576 /scene/3d/visual_instance.cpp
parent80b733a33a56067eb7a067f0f1ce30b6c38275f8 (diff)
downloadredot-engine-4338c9016347159d9562a5435e4c81afc21a362a.tar.gz
It is now possible to name layers of different kinds!
Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r--scene/3d/visual_instance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 659731c185..812fb93dd1 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -144,7 +144,7 @@ void VisualInstance::_bind_methods() {
ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
}