diff options
author | SnailRhymer <harrymilnes@hotmail.com> | 2022-05-14 17:54:14 +0100 |
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committer | SnailRhymer <harrymilnes@hotmail.com> | 2022-05-17 00:02:51 +0100 |
commit | d79818acb6d07c97232eb82932c91c676054ce6c (patch) | |
tree | b8c0796c1cef62c7a2fd952242b1c13e2adc8485 /scene/animation/animation_player.cpp | |
parent | 067c1eb923dd38bac7ad86da52d94394eeac44e5 (diff) | |
download | redot-engine-d79818acb6d07c97232eb82932c91c676054ce6c.tar.gz |
Fix errors and improve UX relating to new animation libraries
- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library.
- Make library dropdown in new animation window assign correct library when creating an animation.
- Similarly allow choice of library when duplicating animation.
- Make library dropdown default to library of currently selected animation.
- Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed).
- When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global].
- Add parentheses when appending x when duplicating animations in the library editor, for consistency.
- Change titles and prompts to be distinct in name/rename/duplicate dialiogs.
- Fix bug in OprionButton.get_selectable_item(true) when last is not selectable.
- Fix issues where animation wasn't found on deletion/rename by correctly prepending library name.
- Remove an extraneous print_line from animation_track_editor.
- Add messages to errors when an animation isn't found.
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 9ace6db505..d1297f20de 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1487,7 +1487,7 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const { } Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>()); + ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name)); const AnimationData &data = animation_set[p_name]; @@ -1509,8 +1509,8 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { } void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { - ERR_FAIL_COND(!animation_set.has(p_animation1)); - ERR_FAIL_COND(!animation_set.has(p_animation2)); + ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1)); + ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2)); ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); BlendKey bk; @@ -1567,7 +1567,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float name = playback.assigned; } - ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + "."); + ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name)); Playback &c = playback; @@ -1670,7 +1670,7 @@ void AnimationPlayer::set_assigned_animation(const String &p_anim) { if (is_playing()) { play(p_anim); } else { - ERR_FAIL_COND(!animation_set.has(p_anim)); + ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim)); playback.current.pos = 0; playback.current.from = &animation_set[p_anim]; playback.assigned = p_anim; @@ -1713,7 +1713,7 @@ float AnimationPlayer::get_playing_speed() const { void AnimationPlayer::seek(double p_time, bool p_update) { if (!playback.current.from) { if (playback.assigned) { - ERR_FAIL_COND(!animation_set.has(playback.assigned)); + ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); playback.current.from = &animation_set[playback.assigned]; } ERR_FAIL_COND(!playback.current.from); @@ -1729,7 +1729,7 @@ void AnimationPlayer::seek(double p_time, bool p_update) { void AnimationPlayer::seek_delta(double p_time, float p_delta) { if (!playback.current.from) { if (playback.assigned) { - ERR_FAIL_COND(!animation_set.has(playback.assigned)); + ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); playback.current.from = &animation_set[playback.assigned]; } ERR_FAIL_COND(!playback.current.from); @@ -1899,7 +1899,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) { } void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { - ERR_FAIL_COND(!animation_set.has(p_animation)); + ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation)); animation_set[p_animation].next = p_next; } @@ -2012,7 +2012,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { al.instantiate(); al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); aux_player->add_animation_library("default", al); - aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); + aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one Node *root = get_node(get_root()); Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root); |