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authorAaron Record <aaronjrecord@gmail.com>2022-05-18 17:43:40 -0600
committerAaron Record <aaronjrecord@gmail.com>2022-05-19 12:09:16 +0200
commit900c676b0282bed83d00834e3c280ac89c2bc94d (patch)
treeb6bf869a55440a666f4bcc17d5e9cd93ff26dbdc /scene/animation/animation_tree.cpp
parent71c40ff4da85a4770958533cdc65f2c9f7ddeaff (diff)
downloadredot-engine-900c676b0282bed83d00834e3c280ac89c2bc94d.tar.gz
Use range iterators for RBSet in most cases
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r--scene/animation/animation_tree.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 127eeed06f..d34e8db093 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -487,9 +487,9 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (RBSet<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
- if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call(SNAME("stop"));
+ for (const TrackCache *E : playing_caches) {
+ if (ObjectDB::get_instance(E->object_id)) {
+ E->object->call(SNAME("stop"));
}
}