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author | Eric M <itsjusteza@gmail.com> | 2020-11-30 00:11:40 +1000 |
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committer | Eric M <itsjusteza@gmail.com> | 2020-11-30 00:11:40 +1000 |
commit | 12ded391f5fd720fff0c30d41d72600a29cb7937 (patch) | |
tree | 11d7ecf9dc3f4e5b0b6c628c18e56f21950b0c7d /scene/gui/base_button.cpp | |
parent | d1943f6a77c9a1832795c6e095d61d8d5b63a371 (diff) | |
download | redot-engine-12ded391f5fd720fff0c30d41d72600a29cb7937.tar.gz |
Exposed shortcut_context property to scripting and added documentation.
I didn't expose this as a property or add documentation in the original PR #42109.
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index fab0dea804..dadb1bea31 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -435,6 +435,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context"); BIND_ENUM_CONSTANT(DRAW_NORMAL); BIND_ENUM_CONSTANT(DRAW_PRESSED); |