diff options
author | reduz <reduzio@gmail.com> | 2021-02-10 17:18:45 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-02-10 19:31:24 -0300 |
commit | 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch) | |
tree | 7edbd352cf34d87b4d8e604c1730251c38131e19 /scene/gui/base_button.cpp | |
parent | e8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff) | |
download | redot-engine-1aa2823fa32c7a4b41d806418ec99949fc44ffb3.tar.gz |
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index a7a7022b2e..db13b9b11f 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -199,7 +199,6 @@ void BaseButton::set_disabled(bool p_disabled) { status.pressing_inside = false; } update(); - _change_notify("disabled"); } bool BaseButton::is_disabled() const { @@ -213,7 +212,6 @@ void BaseButton::set_pressed(bool p_pressed) { if (status.pressed == p_pressed) { return; } - _change_notify("pressed"); status.pressed = p_pressed; if (p_pressed) { |