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authorreduz <reduzio@gmail.com>2021-02-10 17:18:45 -0300
committerreduz <reduzio@gmail.com>2021-02-10 19:31:24 -0300
commit1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch)
tree7edbd352cf34d87b4d8e604c1730251c38131e19 /scene/gui/base_button.cpp
parente8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff)
downloadredot-engine-1aa2823fa32c7a4b41d806418ec99949fc44ffb3.tar.gz
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index a7a7022b2e..db13b9b11f 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -199,7 +199,6 @@ void BaseButton::set_disabled(bool p_disabled) {
status.pressing_inside = false;
}
update();
- _change_notify("disabled");
}
bool BaseButton::is_disabled() const {
@@ -213,7 +212,6 @@ void BaseButton::set_pressed(bool p_pressed) {
if (status.pressed == p_pressed) {
return;
}
- _change_notify("pressed");
status.pressed = p_pressed;
if (p_pressed) {