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author | Juan Linietsky <juan@godotengine.org> | 2020-03-03 22:51:12 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:38 +0100 |
commit | 9e08742de81b062c30b7984900a55d5150a4bd17 (patch) | |
tree | 6570bbc8bdcc17e0538d0361156f041b24c2614d /scene/gui/base_button.cpp | |
parent | f8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (diff) | |
download | redot-engine-9e08742de81b062c30b7984900a55d5150a4bd17.tar.gz |
Added a Window node, and made it the scene root.
Still a lot of work to do.
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index b2020d44e8..07bc91e7e7 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -31,7 +31,7 @@ #include "base_button.h" #include "core/os/keyboard.h" -#include "scene/main/viewport.h" +#include "scene/main/window.h" #include "scene/scene_string_names.h" void BaseButton::_unpress_group() { |