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authorJuan Linietsky <reduzio@gmail.com>2014-06-29 22:41:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-29 22:41:02 -0300
commit01632a824ee7e2326aa90b32d75c2fe09f61a37e (patch)
tree86d97af34596130fb69bf444781b7ca8fdc8c20d /scene/gui/base_button.h
parent97731696c9e45a351d64660b46c6d027f3b0a25e (diff)
downloadredot-engine-01632a824ee7e2326aa90b32d75c2fe09f61a37e.tar.gz
Bug Fixes
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
Diffstat (limited to 'scene/gui/base_button.h')
-rw-r--r--scene/gui/base_button.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 65563ddc03..a2c640b9cf 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -83,6 +83,8 @@ public:
bool is_pressed() const; ///< return wether button is pressed (toggled in)
bool is_pressing() const; ///< return wether button is pressed (toggled in)
+ bool is_hovered() const;
+
void set_pressed(bool p_pressed); ///only works in toggle mode
void set_toggle_mode(bool p_on);
bool is_toggle_mode() const;