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authorZher Huei Lee <lee.zh.92@gmail.com>2016-04-12 17:25:17 +0100
committerZher Huei Lee <lee.zh.92@gmail.com>2016-05-23 15:08:50 +0100
commit0ccf153a15c04bf6d7a40fd9d48b665af9384240 (patch)
treee7fffd81e8be46b4a678c090575e7be81dc17841 /scene/gui/base_button.h
parent8a6933afb1c8a5e70fbc580a5d06b1f798f760a9 (diff)
downloadredot-engine-0ccf153a15c04bf6d7a40fd9d48b665af9384240.tar.gz
GUI Focus mode improvements
Exposed `get_focus_mode()` to the script Added `focus_mode` to the property panels for line-edit and sliders Added `enabled_focus_mode` to the property panels for buttons enabled_focus_mode is used when button is enabled/disabled
Diffstat (limited to 'scene/gui/base_button.h')
-rw-r--r--scene/gui/base_button.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 9a5213d971..0247fb2f21 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -42,6 +42,7 @@ class BaseButton : public Control {
OBJ_TYPE( BaseButton, Control );
bool toggle_mode;
+ FocusMode enabled_focus_mode;
struct Status {
@@ -97,6 +98,9 @@ public:
void set_click_on_press(bool p_click_on_press);
bool get_click_on_press() const;
+ void set_enabled_focus_mode(FocusMode p_mode);
+ FocusMode get_enabled_focus_mode() const;
+
BaseButton();
~BaseButton();