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authorJuan Linietsky <reduzio@gmail.com>2014-11-02 11:31:01 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-02 11:31:01 -0300
commitd85b67be53bac252c0a28b799d56d1b359c4ee99 (patch)
tree5227e145e3271bfee542bdd3e4237c3378565306 /scene/gui/base_button.h
parent738eb2c1a88d441eacc4149ce8f1c12a90267191 (diff)
downloadredot-engine-d85b67be53bac252c0a28b799d56d1b359c4ee99.tar.gz
Bug Fixes
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
Diffstat (limited to 'scene/gui/base_button.h')
-rw-r--r--scene/gui/base_button.h20
1 files changed, 12 insertions, 8 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index a2c640b9cf..a376591ebb 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -61,15 +61,8 @@ class BaseButton : public Control {
protected:
- enum DrawMode {
- DRAW_NORMAL,
- DRAW_PRESSED,
- DRAW_HOVER,
- DRAW_DISABLED,
- };
- DrawMode get_draw_mode() const;
virtual void pressed();
virtual void toggled(bool p_pressed);
@@ -78,7 +71,16 @@ protected:
void _notification(int p_what);
public:
-
+
+ enum DrawMode {
+ DRAW_NORMAL,
+ DRAW_PRESSED,
+ DRAW_HOVER,
+ DRAW_DISABLED,
+ };
+
+ DrawMode get_draw_mode() const;
+
/* Signals */
bool is_pressed() const; ///< return wether button is pressed (toggled in)
@@ -101,4 +103,6 @@ public:
};
+VARIANT_ENUM_CAST( BaseButton::DrawMode );
+
#endif