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author | Juan Linietsky <reduzio@gmail.com> | 2016-06-04 21:31:29 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-06-04 21:31:47 -0300 |
commit | 007efb6a20dcaa9230f1cfdc1cda92db24c5510f (patch) | |
tree | db29be67ba32768ba96037d06c82cb8f1ac7f1c2 /scene/gui/button.cpp | |
parent | 279b7921e8dc8feb44a7650b983f6b3878a01d14 (diff) | |
download | redot-engine-007efb6a20dcaa9230f1cfdc1cda92db24c5510f.tar.gz |
-customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
Diffstat (limited to 'scene/gui/button.cpp')
-rw-r--r-- | scene/gui/button.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 0f1622a838..579f6e08c9 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -213,7 +213,6 @@ Button::TextAlign Button::get_text_align() const { return align; } - void Button::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_text","text"),&Button::set_text); |