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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/gui/button.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/gui/button.h')
-rw-r--r-- | scene/gui/button.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/scene/gui/button.h b/scene/gui/button.h new file mode 100644 index 0000000000..cf79e23579 --- /dev/null +++ b/scene/gui/button.h @@ -0,0 +1,88 @@ +/*************************************************************************/ +/* button.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef BUTTON_H +#define BUTTON_H + +#include "scene/gui/base_button.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class Button : public BaseButton { + + OBJ_TYPE( Button, BaseButton ); +public: + + + enum TextAlign { + ALIGN_LEFT, + ALIGN_CENTER, + ALIGN_RIGHT + }; + +private: + + bool flat; + String text; + Ref<Texture> icon; + bool clip_text; + TextAlign align; + + + +protected: + + virtual Size2 get_minimum_size() const; + void _notification(int p_what); + static void _bind_methods(); +public: +// + void set_text(const String& p_text); + String get_text() const; + + void set_icon(const Ref<Texture>& p_icon); + Ref<Texture> get_icon() const; + + void set_flat(bool p_flat); + bool is_flat() const; + + void set_clip_text(bool p_clip_text); + bool get_clip_text() const; + + void set_text_align(TextAlign p_align); + TextAlign get_text_align() const; + + Button(const String& p_text=String()); + ~Button(); + +}; + + +VARIANT_ENUM_CAST(Button::TextAlign); + +#endif |