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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/gui/button.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* button.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef BUTTON_H
+#define BUTTON_H
+
+#include "scene/gui/base_button.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class Button : public BaseButton {
+
+ OBJ_TYPE( Button, BaseButton );
+public:
+
+
+ enum TextAlign {
+ ALIGN_LEFT,
+ ALIGN_CENTER,
+ ALIGN_RIGHT
+ };
+
+private:
+
+ bool flat;
+ String text;
+ Ref<Texture> icon;
+ bool clip_text;
+ TextAlign align;
+
+
+
+protected:
+
+ virtual Size2 get_minimum_size() const;
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+//
+ void set_text(const String& p_text);
+ String get_text() const;
+
+ void set_icon(const Ref<Texture>& p_icon);
+ Ref<Texture> get_icon() const;
+
+ void set_flat(bool p_flat);
+ bool is_flat() const;
+
+ void set_clip_text(bool p_clip_text);
+ bool get_clip_text() const;
+
+ void set_text_align(TextAlign p_align);
+ TextAlign get_text_align() const;
+
+ Button(const String& p_text=String());
+ ~Button();
+
+};
+
+
+VARIANT_ENUM_CAST(Button::TextAlign);
+
+#endif