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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/gui/button_array.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/gui/button_array.h')
-rw-r--r-- | scene/gui/button_array.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h index 7bd8929192..6df0f3b6a4 100644 --- a/scene/gui/button_array.h +++ b/scene/gui/button_array.h @@ -33,7 +33,7 @@ class ButtonArray : public Control { - OBJ_TYPE(ButtonArray, Control); + GDCLASS(ButtonArray, Control); public: enum Align { ALIGN_BEGIN, @@ -114,14 +114,14 @@ public: }; class HButtonArray : public ButtonArray { - OBJ_TYPE(HButtonArray,ButtonArray); + GDCLASS(HButtonArray,ButtonArray); public: HButtonArray() : ButtonArray(HORIZONTAL) {}; }; class VButtonArray : public ButtonArray { - OBJ_TYPE(VButtonArray,ButtonArray); + GDCLASS(VButtonArray,ButtonArray); public: VButtonArray() : ButtonArray(VERTICAL) {}; |