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author | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
commit | 0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch) | |
tree | 8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/gui/container.cpp | |
parent | d14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff) | |
download | redot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz |
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
Diffstat (limited to 'scene/gui/container.cpp')
-rw-r--r-- | scene/gui/container.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 6543a0388d..bb61723acf 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -67,7 +67,7 @@ void Container::remove_child_notify(Node *p_child) { void Container::_sort_children() { - if (!is_inside_scene()) + if (!is_inside_tree()) return; notification(NOTIFICATION_SORT_CHILDREN); @@ -101,7 +101,7 @@ void Container::fit_child_in_rect(Control *p_child,const Rect2& p_rect) { void Container::queue_sort() { - if (!is_inside_scene()) + if (!is_inside_tree()) return; if (pending_sort) @@ -115,7 +115,7 @@ void Container::_notification(int p_what) { switch(p_what) { - case NOTIFICATION_ENTER_SCENE: { + case NOTIFICATION_ENTER_TREE: { pending_sort=false; queue_sort(); } break; |