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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-16 19:41:42 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-16 21:42:16 +0200
commit13b87c13c7de36e5258ff16500ae15a9a9041525 (patch)
treebe1b3bca5705b243459a39ea845b1a159993480b /scene/gui/control.h
parent3a59c833f1b7e34ddef57522800288a0dee8562d (diff)
downloadredot-engine-13b87c13c7de36e5258ff16500ae15a9a9041525.tar.gz
Fix set_as_toplevel event propagation to child
In certain conditions events did not get propagated to Control childs of Node2D nodes when setting a parent of the Node2D to toplevel. This patch makes sure that such Control nodes become root control in the viewport.
Diffstat (limited to 'scene/gui/control.h')
-rw-r--r--scene/gui/control.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/control.h b/scene/gui/control.h
index e526690cbe..97b5c54d18 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -288,6 +288,9 @@ private:
void _update_minimum_size();
void _size_changed();
+ void _toplevel_changed() override{}; // Controls don't need to do anything, only other CanvasItems.
+ void _toplevel_changed_on_parent() override;
+
void _clear_size_warning();
// Input events.