diff options
author | Eric M <itsjusteza@gmail.com> | 2022-09-25 00:32:53 +1000 |
---|---|---|
committer | Eric M <itsjusteza@gmail.com> | 2022-10-13 21:07:19 +1000 |
commit | a3ed9e6f2cfb539418b06d75fc96352634b81352 (patch) | |
tree | fd2bba9175b4435b5dfd5247e8023a136e1d5794 /scene/gui/control.h | |
parent | fd4572cc45506f901e68a2cb485f44ffd01b937e (diff) | |
download | redot-engine-a3ed9e6f2cfb539418b06d75fc96352634b81352.tar.gz |
Move Shortcut Context to Control and ensure that `shortcut_input` adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context.
Diffstat (limited to 'scene/gui/control.h')
-rw-r--r-- | scene/gui/control.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/gui/control.h b/scene/gui/control.h index ee6443c81c..7e997ef3d5 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -218,6 +218,8 @@ private: NodePath focus_next; NodePath focus_prev; + ObjectID shortcut_context; + // Theming. ThemeOwner *theme_owner = nullptr; @@ -487,6 +489,10 @@ public: void warp_mouse(const Point2 &p_position); + bool is_focus_owner_in_shortcut_context() const; + void set_shortcut_context(const Node *p_node); + Node *get_shortcut_context() const; + // Drag and drop handling. virtual void set_drag_forwarding(Object *p_target); |