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author | reduz <reduzio@gmail.com> | 2021-08-22 12:37:22 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-08-23 08:10:13 -0300 |
commit | 5cecdfa8afb91a60305b429f5b738e27dadbc83f (patch) | |
tree | 40bf21e1beae1a6883770d2ac0473222ff41ae65 /scene/gui/item_list.cpp | |
parent | 2d446771d6701bb77432b6df5a768e53c9a6c95d (diff) | |
download | redot-engine-5cecdfa8afb91a60305b429f5b738e27dadbc83f.tar.gz |
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
Diffstat (limited to 'scene/gui/item_list.cpp')
-rw-r--r-- | scene/gui/item_list.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index c0e6e069cd..8297de9f30 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -537,7 +537,7 @@ Size2 ItemList::Item::get_icon_size() const { return size_result; } -void ItemList::_gui_input(const Ref<InputEvent> &p_event) { +void ItemList::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); double prev_scroll = scroll_bar->get_value(); @@ -1614,8 +1614,6 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll); - ClassDB::bind_method(D_METHOD("_gui_input"), &ItemList::_gui_input); - ClassDB::bind_method(D_METHOD("_set_items"), &ItemList::_set_items); ClassDB::bind_method(D_METHOD("_get_items"), &ItemList::_get_items); |