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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/gui/item_list.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/gui/item_list.h')
-rw-r--r-- | scene/gui/item_list.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index acafc88fb1..d3db209ceb 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -34,7 +34,7 @@ class ItemList : public Control { - OBJ_TYPE( ItemList, Control ); + GDCLASS( ItemList, Control ); public: enum IconMode { |