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authorreduz <reduzio@gmail.com>2021-08-22 12:37:22 -0300
committerreduz <reduzio@gmail.com>2021-08-23 08:10:13 -0300
commit5cecdfa8afb91a60305b429f5b738e27dadbc83f (patch)
tree40bf21e1beae1a6883770d2ac0473222ff41ae65 /scene/gui/line_edit.cpp
parent2d446771d6701bb77432b6df5a768e53c9a6c95d (diff)
downloadredot-engine-5cecdfa8afb91a60305b429f5b738e27dadbc83f.tar.gz
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
Diffstat (limited to 'scene/gui/line_edit.cpp')
-rw-r--r--scene/gui/line_edit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 11e08b231e..5e9c2d891f 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -216,7 +216,7 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
}
}
-void LineEdit::_gui_input(Ref<InputEvent> p_event) {
+void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> b = p_event;
@@ -2084,7 +2084,6 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align);
ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align);
- ClassDB::bind_method(D_METHOD("_gui_input"), &LineEdit::_gui_input);
ClassDB::bind_method(D_METHOD("clear"), &LineEdit::clear);
ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("select_all"), &LineEdit::select_all);