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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-04-19 13:27:18 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-04-22 12:08:46 +0300 |
commit | be611c1c0592d4aaa9c58f227a9c33301acd544b (patch) | |
tree | c304cf5c4fe0ebd33a4f361f3c1b10c5b74f1da1 /scene/gui/line_edit.cpp | |
parent | f4b0c7a1ea8d86c1dfd96478ca12ad1360903d9d (diff) | |
download | redot-engine-be611c1c0592d4aaa9c58f227a9c33301acd544b.tar.gz |
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
Diffstat (limited to 'scene/gui/line_edit.cpp')
-rw-r--r-- | scene/gui/line_edit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index b3f051bb75..e5b58a7cc8 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1452,7 +1452,7 @@ bool LineEdit::get_draw_control_chars() const { return draw_control_chars; } -void LineEdit::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) { +void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; _shape(); @@ -1460,7 +1460,7 @@ void LineEdit::set_structured_text_bidi_override(Control::StructuredTextParser p } } -Control::StructuredTextParser LineEdit::get_structured_text_bidi_override() const { +TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() const { return st_parser; } |