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authorJuan Linietsky <juan@godotengine.org>2020-02-19 16:27:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-20 08:24:50 +0100
commit69c95f4b4c128a22777af1e155bc24c7033decca (patch)
tree0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/gui/menu_button.cpp
parent1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff)
downloadredot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/gui/menu_button.cpp')
-rw-r--r--scene/gui/menu_button.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 6e348054e2..a211ee02ed 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -137,8 +137,8 @@ MenuButton::MenuButton() {
popup->hide();
add_child(popup);
popup->set_pass_on_modal_close_click(false);
- popup->connect("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton.
- popup->connect("popup_hide", this, "set_pressed", varray(false));
+ popup->connect_compat("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton.
+ popup->connect_compat("popup_hide", this, "set_pressed", varray(false));
}
MenuButton::~MenuButton() {