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author | Juan Linietsky <reduzio@gmail.com> | 2020-03-19 23:32:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:44 +0100 |
commit | b3080bc2f4d7bc5c15b3a0ff7b67690c4677577e (patch) | |
tree | 0487e2d739133015048b1e0dd1fd9abaf7bbb18a /scene/gui/menu_button.cpp | |
parent | 09ba290364aaa5b54528e82144ec0a40e10b497b (diff) | |
download | redot-engine-b3080bc2f4d7bc5c15b3a0ff7b67690c4677577e.tar.gz |
Popups have also been converted to windows
Controls using the old modal API have been replaced to use popups.
Diffstat (limited to 'scene/gui/menu_button.cpp')
-rw-r--r-- | scene/gui/menu_button.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 61441ff958..ba1f651b5c 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -63,6 +63,7 @@ void MenuButton::pressed() { popup->set_size(Size2(size.width, 0)); popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), get_size())); + popup->take_mouse_focus(); popup->popup(); } |