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authorEric M <itsjusteza@gmail.com>2020-09-17 11:40:00 +1000
committerEric M <itsjusteza@gmail.com>2020-11-23 21:14:26 +1000
commitefe5c250d5c0f749ed594ddd04fa76ca20abe4a4 (patch)
tree4f646765d7c89472d5d516bc84803e6c7af5e964 /scene/gui/menu_button.cpp
parentfc806409f491f7585eecd0f01bd50609dfc93729 (diff)
downloadredot-engine-efe5c250d5c0f749ed594ddd04fa76ca20abe4a4.tar.gz
Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
Diffstat (limited to 'scene/gui/menu_button.cpp')
-rw-r--r--scene/gui/menu_button.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index d65e98ea46..bccea315c4 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -34,6 +34,10 @@
#include "scene/main/window.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ if (!_is_focus_owner_in_shorcut_context()) {
+ return;
+ }
+
if (disable_shortcuts) {
return;
}
@@ -43,9 +47,6 @@ void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
return;
}
- //bool global_only = (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this));
- //if (popup->activate_item_by_event(p_event, global_only))
- // accept_event();
if (popup->activate_item_by_event(p_event, false)) {
accept_event();
}
@@ -100,7 +101,6 @@ void MenuButton::_notification(int p_what) {
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
- ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover);
@@ -123,6 +123,7 @@ MenuButton::MenuButton() {
set_toggle_mode(true);
set_disable_shortcuts(false);
set_process_unhandled_key_input(true);
+ set_enabled_focus_mode(FOCUS_NONE);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);