diff options
author | Eric M <itsjusteza@gmail.com> | 2020-09-17 11:40:00 +1000 |
---|---|---|
committer | Eric M <itsjusteza@gmail.com> | 2020-11-23 21:14:26 +1000 |
commit | efe5c250d5c0f749ed594ddd04fa76ca20abe4a4 (patch) | |
tree | 4f646765d7c89472d5d516bc84803e6c7af5e964 /scene/gui/menu_button.cpp | |
parent | fc806409f491f7585eecd0f01bd50609dfc93729 (diff) | |
download | redot-engine-efe5c250d5c0f749ed594ddd04fa76ca20abe4a4.tar.gz |
Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
Diffstat (limited to 'scene/gui/menu_button.cpp')
-rw-r--r-- | scene/gui/menu_button.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index d65e98ea46..bccea315c4 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -34,6 +34,10 @@ #include "scene/main/window.h" void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { + if (!_is_focus_owner_in_shorcut_context()) { + return; + } + if (disable_shortcuts) { return; } @@ -43,9 +47,6 @@ void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { return; } - //bool global_only = (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this)); - //if (popup->activate_item_by_event(p_event, global_only)) - // accept_event(); if (popup->activate_item_by_event(p_event, false)) { accept_event(); } @@ -100,7 +101,6 @@ void MenuButton::_notification(int p_what) { void MenuButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup); - ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input); ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items); ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items); ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover); @@ -123,6 +123,7 @@ MenuButton::MenuButton() { set_toggle_mode(true); set_disable_shortcuts(false); set_process_unhandled_key_input(true); + set_enabled_focus_mode(FOCUS_NONE); set_action_mode(ACTION_MODE_BUTTON_PRESS); popup = memnew(PopupMenu); |