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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/gui/patch_9_frame.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/gui/patch_9_frame.h')
-rw-r--r-- | scene/gui/patch_9_frame.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/patch_9_frame.h b/scene/gui/patch_9_frame.h index f9a0294934..f9de022078 100644 --- a/scene/gui/patch_9_frame.h +++ b/scene/gui/patch_9_frame.h @@ -35,7 +35,7 @@ */ class Patch9Frame : public Control { - OBJ_TYPE(Patch9Frame,Control); + GDCLASS(Patch9Frame,Control); bool draw_center; int margin[4]; |