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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/gui/progress_bar.cpp | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/gui/progress_bar.cpp')
-rw-r--r-- | scene/gui/progress_bar.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 71c2a40279..48a9dd2fe6 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -82,8 +82,8 @@ bool ProgressBar::is_percent_visible() const{ void ProgressBar::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_percent_visible","visible"),&ProgressBar::set_percent_visible); - ObjectTypeDB::bind_method(_MD("is_percent_visible"),&ProgressBar::is_percent_visible); + ClassDB::bind_method(_MD("set_percent_visible","visible"),&ProgressBar::set_percent_visible); + ClassDB::bind_method(_MD("is_percent_visible"),&ProgressBar::is_percent_visible); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"percent/visible"),_SCS("set_percent_visible"),_SCS("is_percent_visible")); } |