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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/gui/range.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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diff --git a/scene/gui/range.h b/scene/gui/range.h
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+/*************************************************************************/
+/* range.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef RANGE_H
+#define RANGE_H
+
+#include "scene/gui/control.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class Range : public Control {
+
+ OBJ_TYPE( Range, Control );
+
+
+ struct Shared {
+ double val,min,max;
+ double step,page;
+ bool exp_unit_value;
+ Set<Range*> owners;
+ void emit_value_changed();
+ void emit_changed();
+ };
+
+ Shared *shared;
+
+ void _ref_shared(Shared *p_shared);
+ void _unref_shared();
+
+ void _share(Node *p_range);
+
+ void _value_changed_notify();
+ void _changed_notify();
+
+protected:
+
+ virtual void _value_changed(double) {}
+
+ static void _bind_methods();
+
+ bool _rounded_values;
+public:
+
+ void set_val(double p_val);
+ void set_min(double p_min);
+ void set_max(double p_max);
+ void set_step(double p_step);
+ void set_page(double p_page);
+ void set_unit_value(double p_value);
+ void set_rounded_values(bool);
+
+ double get_val() const;
+ double get_min() const;
+ double get_max() const;
+ double get_step() const;
+ double get_page() const;
+ double get_unit_value() const;
+ bool get_rounded_values() const;
+
+ void set_exp_unit_value(bool p_enable);
+ bool is_unit_value_exp() const;
+
+ void share(Range *p_range);
+ void unshare();
+
+ Range();
+ ~Range();
+
+};
+
+#endif