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authorreduz <reduzio@gmail.com>2022-03-10 08:17:38 +0100
committerreduz <reduzio@gmail.com>2022-03-10 12:28:11 +0100
commit6f51eca1e3045571ccc68414a922e8b0229111f0 (patch)
tree8aee693d8f1972009c5788f34fcebfd6c681e9e1 /scene/gui/range.h
parent741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff)
downloadredot-engine-6f51eca1e3045571ccc68414a922e8b0229111f0.tar.gz
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'scene/gui/range.h')
-rw-r--r--scene/gui/range.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/range.h b/scene/gui/range.h
index c27eeee13c..597c50ca26 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -62,12 +62,14 @@ class Range : public Control {
void _validate_values();
protected:
- virtual void _value_changed(double) {}
+ virtual void _value_changed(double p_value);
static void _bind_methods();
bool _rounded_values = false;
+ GDVIRTUAL1(_value_changed, double)
+
public:
void set_value(double p_val);
void set_min(double p_min);