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authorZak <zakscomputers@hotmail.com>2019-06-25 12:00:32 +0300
committerZak <zakscomputers@hotmail.com>2019-06-28 12:42:42 +0300
commitd29b1b791774f0aa72a1230087c884b83e65d780 (patch)
tree9aa36a2746b0730f1c8063219e844994085c3bef /scene/gui/reference_rect.cpp
parent25022a1d89e83bbad6f4e5d8db0a4f1939bbf3ea (diff)
downloadredot-engine-d29b1b791774f0aa72a1230087c884b83e65d780.tar.gz
Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
Diffstat (limited to 'scene/gui/reference_rect.cpp')
-rw-r--r--scene/gui/reference_rect.cpp21
1 files changed, 18 insertions, 3 deletions
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 553e133946..052c8ccd05 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -38,26 +38,41 @@ void ReferenceRect::_notification(int p_what) {
if (!is_inside_tree())
return;
- if (Engine::get_singleton()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint() || !editor_only)
draw_rect(Rect2(Point2(), get_size()), border_color, false);
}
}
-void ReferenceRect::set_border_color(const Color &color) {
- border_color = color;
+void ReferenceRect::set_border_color(const Color &p_color) {
+ border_color = p_color;
+ update();
}
Color ReferenceRect::get_border_color() const {
return border_color;
}
+void ReferenceRect::set_editor_only(const bool &p_enabled) {
+ editor_only = p_enabled;
+ update();
+}
+
+bool ReferenceRect::get_editor_only() const {
+ return editor_only;
+}
+
void ReferenceRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
+ ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
+ ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
}
ReferenceRect::ReferenceRect() {
border_color = Color(1, 0, 0);
+ editor_only = true;
}