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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/gui/split_container.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* split_container.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SPLIT_CONTAINER_H
+#define SPLIT_CONTAINER_H
+
+#include "scene/gui/container.h"
+
+
+class SplitContainer : public Container {
+
+ OBJ_TYPE(SplitContainer,Container);
+
+ bool vertical;
+ int expand_ofs;
+ int middle_sep;
+ bool dragging;
+ int drag_from;
+ int drag_ofs;
+ bool collapsed;
+ bool dragger_visible;
+ bool mouse_inside;
+
+
+ Control *_getch(int p_idx) const;
+
+ void _resort();
+protected:
+
+
+ void _input_event(const InputEvent& p_event);
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+
+ void set_split_offset(int p_offset);
+ int get_split_offset() const;
+
+ void set_collapsed(bool p_collapsed);
+ bool is_collapsed() const;
+
+ void set_dragger_visible(bool p_true);
+ bool is_dragger_visible() const;
+
+ virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i());
+
+ virtual Size2 get_minimum_size() const;
+
+ SplitContainer(bool p_vertical=false);
+};
+
+
+class HSplitContainer : public SplitContainer {
+
+ OBJ_TYPE(HSplitContainer,SplitContainer);
+
+public:
+
+ HSplitContainer() : SplitContainer(false) {set_default_cursor_shape(CURSOR_HSPLIT);}
+};
+
+
+class VSplitContainer : public SplitContainer {
+
+ OBJ_TYPE(VSplitContainer,SplitContainer);
+
+public:
+
+ VSplitContainer() : SplitContainer(true) {set_default_cursor_shape(CURSOR_VSPLIT);}
+};
+
+#endif // SPLIT_CONTAINER_H