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author | Juan Linietsky <juan@godotengine.org> | 2020-02-17 18:06:54 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-18 10:10:36 +0100 |
commit | 3205a92ad872f918c8322cdcd1434c231a1fd251 (patch) | |
tree | db44242ca27432eb8ea849679752d0835d2ae41a /scene/main/instance_placeholder.cpp | |
parent | fb8c93c10b4b73d5f18f1ed287497728800e22b5 (diff) | |
download | redot-engine-3205a92ad872f918c8322cdcd1434c231a1fd251.tar.gz |
PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
Diffstat (limited to 'scene/main/instance_placeholder.cpp')
-rw-r--r-- | scene/main/instance_placeholder.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index f1b3f91920..fe238af1c4 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -115,7 +115,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { Dictionary ret; - PoolStringArray order; + PackedStringArray order; for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { ret[E->get().name] = E->get().value; |