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author | Adriano Orioli <orioli.adriano@gmail.com> | 2024-04-04 17:10:34 +0200 |
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committer | Adriano Orioli <orioli.adriano@gmail.com> | 2024-05-28 11:51:49 +0200 |
commit | edd2e6e37fa28f8aaf4e5192fa81b706d01b36bc (patch) | |
tree | 8df6adafac3ed66aec4cf132d42b349a5bcd51cf /scene/main/instance_placeholder.cpp | |
parent | be56cab58c056c074d1e02cd0b38641204e39f41 (diff) | |
download | redot-engine-edd2e6e37fa28f8aaf4e5192fa81b706d01b36bc.tar.gz |
make InstancePlaceholder in charge of node reference resolution
Diffstat (limited to 'scene/main/instance_placeholder.cpp')
-rw-r--r-- | scene/main/instance_placeholder.cpp | 131 |
1 files changed, 123 insertions, 8 deletions
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index fe23ca1800..f36bbe9395 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -88,16 +88,16 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene if (!ps.is_valid()) { return nullptr; } - Node *scene = ps->instantiate(); - if (!scene) { + Node *instance = ps->instantiate(); + if (!instance) { return nullptr; } - scene->set_name(get_name()); - scene->set_multiplayer_authority(get_multiplayer_authority()); + instance->set_name(get_name()); + instance->set_multiplayer_authority(get_multiplayer_authority()); int pos = get_index(); for (const PropSet &E : stored_values) { - scene->set(E.name, E.value); + set_value_on_instance(this, instance, E); } if (p_replace) { @@ -105,10 +105,125 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene base->remove_child(this); } - base->add_child(scene); - base->move_child(scene, pos); + base->add_child(instance); + base->move_child(instance, pos); - return scene; + return instance; +} + +// This method will attempt to set the correct values on the placeholder instance +// for regular types this is trivial and unnecessary. +// For nodes however this becomes a bit tricky because they might now have existed until the instantiation, +// so this method will try to find the correct nodes and resolve them. +void InstancePlaceholder::set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set) { + bool is_valid; + + // If we don't have any info, we can't do anything, + // so try setting the value directly. + Variant current = p_instance->get(p_set.name, &is_valid); + if (!is_valid) { + p_instance->set(p_set.name, p_set.value, &is_valid); + return; + } + + Variant::Type current_type = current.get_type(); + Variant::Type placeholder_type = p_set.value.get_type(); + + // Arrays are a special case, because their containing type might be different. + if (current_type != Variant::Type::ARRAY) { + // Check if the variant types match. + if (Variant::evaluate(Variant::OP_EQUAL, current_type, placeholder_type)) { + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + return; + } + // Types match but setting failed? This is strange, so let's print a warning! + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + return; + } + } else { + // We are dealing with an Array. + // Let's check if the subtype of the array matches first. + // This is needed because the set method of ScriptInstance checks for type, + // but the ClassDB set method doesn't! So we cannot reliably know what actually happens. + Array current_array = current; + Array placeholder_array = p_set.value; + if (current_array.is_same_typed(placeholder_array)) { + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + return; + } + // Internal array types match but setting failed? This is strange, so let's print a warning! + WARN_PRINT(vformat("Array Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(Variant::Type(current_array.get_typed_builtin())), p_placeholder->get_name())); + } + // Arrays are not the same internal type. This should be happening because we have a NodePath Array, + // but the instance wants a Node Array. + } + + switch (current_type) { + case Variant::Type::NIL: + if (placeholder_type != Variant::Type::NODE_PATH) { + break; + } + // If it's nil but we have a NodePath, we guess what works. + + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + break; + } + + p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value), &is_valid); + break; + case Variant::Type::OBJECT: + if (placeholder_type != Variant::Type::NODE_PATH) { + break; + } + // Easiest case, we want a node, but we have a deferred NodePath. + p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value)); + break; + case Variant::Type::ARRAY: { + // If we have reached here it means our array types don't match, + // so we will convert the placeholder array into the correct type + // and resolve nodes if necessary. + Array current_array = current; + Array converted_array; + Array placeholder_array = p_set.value; + converted_array = current_array.duplicate(); + converted_array.resize(placeholder_array.size()); + + if (Variant::evaluate(Variant::OP_EQUAL, current_array.get_typed_builtin(), Variant::Type::NODE_PATH)) { + // We want a typed NodePath array. + for (int i = 0; i < placeholder_array.size(); i++) { + converted_array.set(i, placeholder_array[i]); + } + } else { + // We want Nodes, convert NodePaths. + for (int i = 0; i < placeholder_array.size(); i++) { + converted_array.set(i, try_get_node(p_placeholder, p_instance, placeholder_array[i])); + } + } + + p_instance->set(p_set.name, converted_array, &is_valid); + if (!is_valid) { + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + } + break; + } + default: + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + break; + } +} + +Node *InstancePlaceholder::try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path) { + // First try to resolve internally, + // if that fails try resolving externally. + Node *node = p_instance->get_node_or_null(p_path); + if (node == nullptr) { + node = p_placeholder->get_node_or_null(p_path); + } + + return node; } Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { |