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authorTravis Lange <travislange12@gmail.com>2024-02-19 09:29:36 -0500
committerRémi Verschelde <rverschelde@gmail.com>2024-02-19 16:50:19 +0100
commitae97cf2ff01a385d6eeb2ff866ad5d6f8e8fae16 (patch)
tree21aaa50625d8728176ca8fb4a86358f7066ad430 /scene/main/node.cpp
parent0246230e2b7c542f003c3c53cffc22dedc0c9c50 (diff)
downloadredot-engine-ae97cf2ff01a385d6eeb2ff866ad5d6f8e8fae16.tar.gz
Fix AnimationMixer breaking animations with redundant check
Also change `Node::get_node_and_resource` to prevent it from printing an error from `Node::get_node`, and just returns nullptr. This is what the redundant check was trying to prevent. Fixes #88428. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index e814e4f0cd..f827f68def 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -3025,9 +3025,9 @@ Array Node::_get_node_and_resource(const NodePath &p_path) {
Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
ERR_THREAD_GUARD_V(nullptr);
- Node *node = get_node(p_path);
r_res = Ref<Resource>();
r_leftover_subpath = Vector<StringName>();
+ Node *node = get_node_or_null(p_path);
if (!node) {
return nullptr;
}