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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-11-17 21:43:28 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-17 21:43:28 +0100 |
commit | cc025fc8e7e379cb157890d08720f2cbcc96e3ad (patch) | |
tree | 37349ad3b2d96b88f8c558ee3d6ed0bd1ea4fee2 /scene/main/node.h | |
parent | d75b43e961deb75303e3b05f8887a7a3571880ea (diff) | |
parent | ae76c626017b48fb98d9acb453662adbe6ffabfc (diff) | |
download | redot-engine-cc025fc8e7e379cb157890d08720f2cbcc96e3ad.tar.gz |
Merge pull request #33663 from Calinou/add-node-get-process-priority
Implement `Node::get_process_priority()` and its associated property
Diffstat (limited to 'scene/main/node.h')
-rw-r--r-- | scene/main/node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/node.h b/scene/main/node.h index a8bcd2f273..6d0ff7e5cf 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -350,6 +350,7 @@ public: bool is_processing_internal() const; void set_process_priority(int p_priority); + int get_process_priority() const; void set_process_input(bool p_enable); bool is_processing_input() const; |