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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-03-09 01:04:56 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-03-09 07:54:03 +0100 |
commit | 0fce98b4b5f568298477b175c70510924793f6b0 (patch) | |
tree | 6367f0e7fff5501b043d92645bffa17ba316b62c /scene/main/scene_tree.cpp | |
parent | f73ef03a86912dfe5c6eb73a99c3f50c144c5030 (diff) | |
download | redot-engine-0fce98b4b5f568298477b175c70510924793f6b0.tar.gz |
Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index d1e8b477a6..0ff99bdab6 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1087,6 +1087,7 @@ void SceneTree::_change_scene(Node *p_to) { if (p_to) { current_scene = p_to; root->add_child(p_to); + root->update_mouse_cursor_shape(); } } |