diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-05-21 01:23:35 -0400 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2021-07-26 02:00:48 -0400 |
commit | 4ecb6fba8002533f266d03e13ccba7cee4216421 (patch) | |
tree | 6ce7421c462e72b3691d01bff6256cb4cab0a631 /scene/main/scene_tree.cpp | |
parent | 0c68ccecda468b6c03f57b090aab69decc7b9549 (diff) | |
download | redot-engine-4ecb6fba8002533f266d03e13ccba7cee4216421.tar.gz |
Use doubles for time everywhere in Timer/SceneTree
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index adba7f1a31..c8dec72db4 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -66,11 +66,11 @@ void SceneTreeTimer::_bind_methods() { ADD_SIGNAL(MethodInfo("timeout")); } -void SceneTreeTimer::set_time_left(float p_time) { +void SceneTreeTimer::set_time_left(double p_time) { time_left = p_time; } -float SceneTreeTimer::get_time_left() const { +double SceneTreeTimer::get_time_left() const { return time_left; } @@ -403,7 +403,7 @@ void SceneTree::initialize() { MainLoop::initialize(); } -bool SceneTree::physics_process(float p_time) { +bool SceneTree::physics_process(double p_time) { root_lock++; current_frame++; @@ -432,7 +432,7 @@ bool SceneTree::physics_process(float p_time) { return _quit; } -bool SceneTree::process(float p_time) { +bool SceneTree::process(double p_time) { root_lock++; MainLoop::process(p_time); @@ -474,7 +474,7 @@ bool SceneTree::process(float p_time) { continue; } - float time_left = E->get()->get_time_left(); + double time_left = E->get()->get_time_left(); if (E->get()->is_ignore_time_scale()) { time_left -= Engine::get_singleton()->get_process_step(); } else { @@ -1124,7 +1124,7 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) { +Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) { Ref<SceneTreeTimer> stt; stt.instantiate(); stt->set_process_always(p_process_always); |