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author | RedMser <redmser.jj2@gmail.com> | 2023-07-05 15:41:44 +0200 |
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committer | RedMser <redmser.jj2@gmail.com> | 2024-02-08 23:05:20 +0100 |
commit | d3852deaa450d77edb30df2bb1c77bd7bc45befc (patch) | |
tree | e25fb2b4795f3ffec816349a7080ef95f3406a24 /scene/main/timer.cpp | |
parent | bf37a9bac6ebfb09c0a374260c35ede8373ce427 (diff) | |
download | redot-engine-d3852deaa450d77edb30df2bb1c77bd7bc45befc.tar.gz |
Update Node::get_configuration_warnings signature
Diffstat (limited to 'scene/main/timer.cpp')
-rw-r--r-- | scene/main/timer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 0f4f18b495..acb788f76f 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -180,8 +180,8 @@ void Timer::_set_process(bool p_process, bool p_force) { processing = p_process; } -PackedStringArray Timer::get_configuration_warnings() const { - PackedStringArray warnings = Node::get_configuration_warnings(); +Array Timer::get_configuration_warnings() const { + Array warnings = Node::get_configuration_warnings(); if (wait_time < 0.05 - CMP_EPSILON) { warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times.")); |