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authorRindbee <idleman@yeah.net>2023-07-08 19:38:27 +0800
committerRindbee <idleman@yeah.net>2023-08-08 23:49:53 +0800
commit4795c3cdfa5cebaaee6c5ca0ea070d0e7c4305e4 (patch)
treee884f82250036e90944bd6411089b34cbfd79e0a /scene/main/viewport.h
parentf7bc653cbe81018fe362472a0143b7153a52f929 (diff)
downloadredot-engine-4795c3cdfa5cebaaee6c5ca0ea070d0e7c4305e4.tar.gz
Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource instance in the main scene will be reused when the main scene is re-instantiated. So for resources with `resource_local_to_scene` enabled, resetting state may be necessary (at least for `ViewportTexture`).
Diffstat (limited to 'scene/main/viewport.h')
-rw-r--r--scene/main/viewport.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 331ce98cdd..271129e8fc 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -70,6 +70,8 @@ class ViewportTexture : public Texture2D {
protected:
static void _bind_methods();
+ virtual void reset_local_to_scene() override;
+
public:
void set_viewport_path_in_scene(const NodePath &p_path);
NodePath get_viewport_path_in_scene() const;