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author | smix8 <52464204+smix8@users.noreply.github.com> | 2023-08-17 18:32:30 +0200 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2023-09-25 19:48:14 +0200 |
commit | 0ee7e3102b6072d2f5a9d157c8afdb99e13624e6 (patch) | |
tree | 80e45613d1cdc8a850d6ceb1f9bce7f63d0db94e /scene/resources/navigation_mesh_source_geometry_data_2d.h | |
parent | 82f6e9be5ea06bfef1adb315f15a409939b4a100 (diff) | |
download | redot-engine-0ee7e3102b6072d2f5a9d157c8afdb99e13624e6.tar.gz |
Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
Diffstat (limited to 'scene/resources/navigation_mesh_source_geometry_data_2d.h')
-rw-r--r-- | scene/resources/navigation_mesh_source_geometry_data_2d.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/scene/resources/navigation_mesh_source_geometry_data_2d.h b/scene/resources/navigation_mesh_source_geometry_data_2d.h new file mode 100644 index 0000000000..f26a4e9a2e --- /dev/null +++ b/scene/resources/navigation_mesh_source_geometry_data_2d.h @@ -0,0 +1,78 @@ +/**************************************************************************/ +/* navigation_mesh_source_geometry_data_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H +#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/navigation_polygon.h" + +class NavigationMeshSourceGeometryData2D : public Resource { + GDCLASS(NavigationMeshSourceGeometryData2D, Resource); + + Vector<Vector<Vector2>> traversable_outlines; + Vector<Vector<Vector2>> obstruction_outlines; + +protected: + static void _bind_methods(); + +public: + void _set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines); + const Vector<Vector<Vector2>> &_get_traversable_outlines() const { return traversable_outlines; } + + void _set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines); + const Vector<Vector<Vector2>> &_get_obstruction_outlines() const { return obstruction_outlines; } + + void _add_traversable_outline(const Vector<Vector2> &p_shape_outline); + void _add_obstruction_outline(const Vector<Vector2> &p_shape_outline); + + // kept root node transform here on the geometry data + // if we add this transform to all exposed functions we need to break comp on all functions later + // when navmesh changes from global transform to relative to navregion + // but if it stays here we can just remove it and change the internal functions only + Transform2D root_node_transform; + + void set_traversable_outlines(const TypedArray<Vector<Vector2>> &p_traversable_outlines); + TypedArray<Vector<Vector2>> get_traversable_outlines() const; + + void set_obstruction_outlines(const TypedArray<Vector<Vector2>> &p_obstruction_outlines); + TypedArray<Vector<Vector2>> get_obstruction_outlines() const; + + void add_traversable_outline(const PackedVector2Array &p_shape_outline); + void add_obstruction_outline(const PackedVector2Array &p_shape_outline); + + bool has_data() { return traversable_outlines.size(); }; + void clear(); + + NavigationMeshSourceGeometryData2D(); + ~NavigationMeshSourceGeometryData2D(); +}; + +#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H |