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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 13:23:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch)
treea27e497da7104dd0a64f98a04fa3067668735e91 /scene/resources/primitive_meshes.h
parent710b34b70227becdc652b4ae027fe0ac47409642 (diff)
downloadredot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
Diffstat (limited to 'scene/resources/primitive_meshes.h')
-rw-r--r--scene/resources/primitive_meshes.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 5f17680c9e..3cffa44e3a 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -42,7 +42,6 @@
This class is set apart that it assumes a single surface is always generated for our mesh.
*/
class PrimitiveMesh : public Mesh {
-
GDCLASS(PrimitiveMesh, Mesh);
private:
@@ -134,7 +133,6 @@ public:
Similar to test cube but with subdivision support and different texture coordinates
*/
class CubeMesh : public PrimitiveMesh {
-
GDCLASS(CubeMesh, PrimitiveMesh);
private:
@@ -168,7 +166,6 @@ public:
*/
class CylinderMesh : public PrimitiveMesh {
-
GDCLASS(CylinderMesh, PrimitiveMesh);
private:
@@ -205,7 +202,6 @@ public:
Similar to quadmesh but with tessellation support
*/
class PlaneMesh : public PrimitiveMesh {
-
GDCLASS(PlaneMesh, PrimitiveMesh);
private:
@@ -234,7 +230,6 @@ public:
A prism shapen, handy for ramps, triangles, etc.
*/
class PrismMesh : public PrimitiveMesh {
-
GDCLASS(PrismMesh, PrimitiveMesh);
private:
@@ -272,7 +267,6 @@ public:
*/
class QuadMesh : public PrimitiveMesh {
-
GDCLASS(QuadMesh, PrimitiveMesh);
private:
@@ -293,7 +287,6 @@ public:
A sphere..
*/
class SphereMesh : public PrimitiveMesh {
-
GDCLASS(SphereMesh, PrimitiveMesh);
private:
@@ -331,7 +324,6 @@ public:
*/
class PointMesh : public PrimitiveMesh {
-
GDCLASS(PointMesh, PrimitiveMesh)
protected: