diff options
| author | Juan Linietsky <reduzio@gmail.com> | 2020-04-19 23:19:21 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-20 21:21:58 -0300 |
| commit | ae09b55a19c956cf6dafd446c71178f6bbffd91d (patch) | |
| tree | 94c9b2cc850eb2fb0608a52c05fb389e1cd35234 /scene/resources/resource_format_text.cpp | |
| parent | 6d8e1aea892dc80e2fb01729b9a532a447f0760d (diff) | |
| download | redot-engine-ae09b55a19c956cf6dafd446c71178f6bbffd91d.tar.gz | |
Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
Diffstat (limited to 'scene/resources/resource_format_text.cpp')
| -rw-r--r-- | scene/resources/resource_format_text.cpp | 47 |
1 files changed, 30 insertions, 17 deletions
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 5068bb548f..41146036f6 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -120,18 +120,23 @@ Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, R int index = token.value; - String path = local_path + "::" + itos(index); + if (use_nocache) { + r_res = int_resources[index]; + } else { - if (!ignore_resource_parsing) { + String path = local_path + "::" + itos(index); - if (!ResourceCache::has(path)) { - r_err_str = "Can't load cached sub-resource: " + path; - return ERR_PARSE_ERROR; - } + if (!ignore_resource_parsing) { - r_res = RES(ResourceCache::get(path)); - } else { - r_res = RES(); + if (!ResourceCache::has(path)) { + r_err_str = "Can't load cached sub-resource: " + path; + return ERR_PARSE_ERROR; + } + + r_res = RES(ResourceCache::get(path)); + } else { + r_res = RES(); + } } VariantParser::get_token(p_stream, token, line, r_err_str); @@ -535,7 +540,7 @@ Error ResourceLoaderText::load() { Ref<Resource> res; - if (!ResourceCache::has(path)) { //only if it doesn't exist + if (use_nocache || !ResourceCache::has(path)) { //only if it doesn't exist Object *obj = ClassDB::instance(type); if (!obj) { @@ -556,8 +561,10 @@ Error ResourceLoaderText::load() { } res = Ref<Resource>(r); - resource_cache.push_back(res); - res->set_path(path); + int_resources[id] = res; + if (!use_nocache) { + res->set_path(path); + } } resource_current++; @@ -643,10 +650,12 @@ Error ResourceLoaderText::load() { _printerr(); } else { error = OK; - if (!ResourceCache::has(res_path)) { - resource->set_path(res_path); + if (!use_nocache) { + if (!ResourceCache::has(res_path)) { + resource->set_path(res_path); + } + resource->set_as_translation_remapped(translation_remapped); } - resource->set_as_translation_remapped(translation_remapped); } return error; } @@ -691,7 +700,7 @@ Error ResourceLoaderText::load() { error = OK; //get it here resource = packed_scene; - if (!ResourceCache::has(res_path)) { + if (!use_nocache && !ResourceCache::has(res_path)) { packed_scene->set_path(res_path); } @@ -725,6 +734,9 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) { } ResourceLoaderText::ResourceLoaderText() { + + use_nocache = false; + resources_total = 0; resource_current = 0; use_sub_threads = false; @@ -1285,7 +1297,7 @@ String ResourceLoaderText::recognize(FileAccess *p_f) { ///////////////////// -RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) { +RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { if (r_error) *r_error = ERR_CANT_OPEN; @@ -1298,6 +1310,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina ResourceLoaderText loader; String path = p_original_path != "" ? p_original_path : p_path; + loader.use_nocache = p_no_cache; loader.use_sub_threads = p_use_sub_threads; loader.local_path = ProjectSettings::get_singleton()->localize_path(path); loader.progress = r_progress; |
