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author | bitsawer <sawerduster@gmail.com> | 2023-09-04 14:59:59 +0300 |
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committer | bitsawer <sawerduster@gmail.com> | 2023-09-04 14:59:59 +0300 |
commit | 15eec2450a1911292106e3e815022234bad2363c (patch) | |
tree | 2aa66b07ace3cb491c44d9cf75e1dbd9bb7d4b95 /scene/resources/shader.cpp | |
parent | 75de1ca76871fdf7f5a9e081aa57ec0e33061107 (diff) | |
download | redot-engine-15eec2450a1911292106e3e815022234bad2363c.tar.gz |
Fix empty shader resource loading
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 7120b21190..5b375905cc 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -239,8 +239,10 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader: " + p_path); String str; - error = str.parse_utf8((const char *)buffer.ptr(), buffer.size()); - ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path); + if (buffer.size() > 0) { + error = str.parse_utf8((const char *)buffer.ptr(), buffer.size()); + ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path); + } Ref<Shader> shader; shader.instantiate(); |