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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-09 14:53:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-09 16:29:04 +0100 |
commit | 9d2e8f2f27ec467e9004e0d94f8106b3bb1d0afd (patch) | |
tree | 26bd086695171bf2b932e7e82175ecba722df7db /scene/resources/shader.cpp | |
parent | bd0c40d05197aee3b7257d1954a7061a4a272e6b (diff) | |
download | redot-engine-9d2e8f2f27ec467e9004e0d94f8106b3bb1d0afd.tar.gz |
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
Diffstat (limited to 'scene/resources/shader.cpp')
-rw-r--r-- | scene/resources/shader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 92f0353abf..76d37eaa71 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "shader.h" + #include "core/os/file_access.h" #include "scene/scene_string_names.h" #include "servers/rendering/shader_language.h" @@ -80,7 +81,7 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const { params_cache[pi.name] = E->get().name; if (p_params) { //small little hack - if (pi.type == Variant::_RID) { + if (pi.type == Variant::RID) { pi.type = Variant::OBJECT; } p_params->push_back(pi); |