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authorJuan Linietsky <juan@godotengine.org>2020-02-28 08:27:04 -0300
committerJuan Linietsky <juan@godotengine.org>2020-02-28 11:20:45 -0300
commit475e4ea67b7e650fd1df01eab6ea659afbc16ec5 (patch)
tree9e9603a3bd51a5d31a767334fa413b030a3ed402 /scene/resources/shader.h
parent5beccaf86fc89166d0b7d28cfcf719cad8fb30ee (diff)
downloadredot-engine-475e4ea67b7e650fd1df01eab6ea659afbc16ec5.tar.gz
Removed interactive loader, added proper thread loading.
Diffstat (limited to 'scene/resources/shader.h')
-rw-r--r--scene/resources/shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 702e58aedc..5050632dd5 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -101,7 +101,7 @@ VARIANT_ENUM_CAST(Shader::Mode);
class ResourceFormatLoaderShader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_use_sub_threads = false, float *r_progress = nullptr);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;